Creature, Character Design & Illustration

The Scarred One

Introducing the Scarred One, a battle hardened Torvosaurus. Originally developed for a Jurassic Park design contest featuring a dinosaur that hasn’t been seen in the franchise. I wanted to give my creation a bit more character, so I gave it a blind eye, face scars and several claw marks down it’s body. It's survived many battles and is currently out prowling the temperate forests of the Pacific Northeast.

Torvosaurus was a frightening animal. It was one of the largest Jurassic predators, with very long teeth and huge powerful claws. With the help of some really great skeleton references, I was able to build this creature from the ground up. Sculpting the intricate scales and using Asian Water Dragons as a reference for the skin pattern.

Created using Zbrush, Blender, Substance Painter, and rendered in Cycles.

Character & Creature Design

Illustrations & Concept Art

Sorcery:
Contested Realms

One of the original artists to produce illustrations for the trading card game Sorcery: Contested Realms. I created creature, environment, and magic cards for the game. I developed concept art and created over 10 oil painted illustrations. The Winter River illustration was selected to be a limited edition collectible
foil card.

One element that sets this game apart from some other trading card games is that all of the card art is traditionally made. There isn’t any digital illustrative work used in the game.

Character & Creature Design

Illustration Highlights & Creative Process

Egg Thieves

Egg Thieves was a personal project and exercise in painting at a larger scale. The final painting is roughly 2’x3’ and applied to masonite board. I’ve always loved D&D and Tolkien, and I developed this illustration. I wanted to depict a group of dwarves who ransacked a dragon’s nest, realizing that they sleeping dragon had woken up, and wasn’t too happy. I wanted to use warm and cool light to help guide the viewer through the scene. In hindsight I would make some changes to the composition, but I’m still pretty happy with the painting overall after getting over the love it/hate it faze.

The Last Robot

I was brought in a few years ago to help conceptualize a short film that was initially going to be filmed using stop-motion. I created character concepts and illustrations. Model reference images for the puppets, and storyboards to help guild the movie. The film is still in production, but it gave me a great opportunity to learn about film production, conceptual design, and production design.

King of the Monsters

I’ve always been a big fan of giant monsters, there’s something that’s really fascinating about creatures the size of skyscrapers wondering around. In 2014 a new Godzilla movie was released, and after seeing the film I was really inspired to create this piece. I loved how they went about making Godzilla feel like a living creature and blended a lot of the traditional elements and incorporated a lot of really interesting details. I wanted to capture the scale of the monsters in the film and illustrated things from a low vantage point, this helped draw your attention to the King of the Monsters roaring in victory.